
Discover
Wander the web like a shoreline.
Something new washes up every time: pages from all kinds of people, made with all kinds of tools. Beachcomb shows you what it found, then gets out of the way.
Pick a few topics
Dicing an Onion, the Mathematically Optimal Way
What is the best way to dice an onion to get the most uniform piece sizes?
From The Pudding

Implementing Draggable Handles
Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math
From Awesome Explorables

Calculating The Intersection Area of 3+ Circles
From Awesome Explorables

Line-intersection
Responsive parallel representations for the Bentley–Ottmann algorithm.
Something different
Visualizing Projections
how 3D → 2D projections work in computer graphics
From Explorable Explanations



Split Packing: An Algorithm for Packing Circles with up to Critical Density
Circle packing algorithms
From Awesome Explorables




Log-spherical Mapping in SDF Raymarching
the math and code behind infinitely recursive geometries
From Explorable Explanations
That's this stretch.
Walk on