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Wander the web like a shoreline.

Something new washes up every time: pages from all kinds of people, made with all kinds of tools. Beachcomb shows you what it found, then gets out of the way.

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Take on Rules

by Take on Rules on takeonrules.comWebsite

Jeremy Friesen’s personal blog, with a focus on table-top role-playing games.

Something different

Andrea Corinti

by Andrea Corinti on andreacorinti.comWebsite

Homepage of Andrea Corinti (Xab), freelance content & e-learning platform coordinator and Italian Web World citizen.

From personalsit.es

Eco

by Strange Loop Games on strangeloopgames.comInteractive

a multiplayer game of ecology & civilization-building

Something different

District

by Chris Walker on polytrope.comInteractive

a puzzle game about gerrymandering & proportional representation

From Explorable Explanations

For modders

on teaaddictyt.tumblr.comArticle

Hey ya’ll, Just wanted to share (again) that we have a handy dandy Google Sheet tracking Maxis and custom Global BHAVs, for any modders who might be interested in making custom globals. This sheet was born from @picknmixsims’s older offline version, which I suggested moving to an online format for…

From Kagi Small Web

Eve Vanguard Adds $15 Founders Packs

by Admin on mmofallout.comArticle

Plus 24 hour access. Eve Vanguard is the upcoming extraction FPS by the creators of your favorite hardcore space MMO Eve Online. This week the folks at Fenris Creations revealed new founders packs starting at a mere $15 (that’s half a latte from Starbucks) alongside the news that players will be…

From Kagi Small Web

d100 - Wilderness Resources

by ktrey on blog.d4caltrops.comArticle

F or my Wilderness Stocking – Expanded , we repurpose the “Treasure” results from the standard B/X Stocking Procedures to reflect a Resource that might be useful to the Players. While there are a few prompts included, I decided it might be helpful to flesh this out with a d100 Table of their own for…

Something different

Outside the box

on simblob.blogspot.nlInteractive

Behind the scenes - how I'm making redblobgames.com - interactive explanations of game development algorithms and math

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